#include "stdafx.h"
#include "StandUPActionInstance.h"

CStandUPActionInstance::CStandUPActionInstance(CGamePlayer* pGamePlay)
: CActionInstance(pGamePlay)
{

}

CStandUPActionInstance::~CStandUPActionInstance()
{

}

void CStandUPActionInstance::execute()
{

}



